Hunter skills
In Azeroth Survivors, Hunter starts with Auto Shot by default. Explore its skills and talent trees to plan a build.
Hunter skills and abilities
11 abilities in the class pool ยท Default starting skill: Auto Shot
Starting skills are the default; certain talents can replace them.
Auto ShotDefault starting ability
Base tooltip range: 32 yd
When hitting one targetStrikes [targets] within 32 yd for [damage]. [additional effect] [additional effect]
When hitting multiple targetsStrikes [targets] within 32 yd for [damage] each. [additional effect] [additional effect]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Arcane ShotClass skill
Base tooltip range: 32 yd
When hitting one targetStrikes [targets] within 32 yd for [damage]. [additional effect] [additional effect]
When hitting multiple targetsStrikes [targets] within 32 yd for [damage] each. [additional effect] [additional effect]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Multi-ShotClass skill
Base tooltip range: 30 yd
When hitting one targetStrikes [targets] within 30 yd for [damage]. [additional effect] [additional effect]
When hitting multiple targetsStrikes [targets] within 30 yd for [damage] each. [additional effect] [additional effect]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Serpent StingClass skill
Base tooltip range: 30 yd
Afflicts [targets] within 30 yd [target detail]: [total damage] [damage type] damage over [duration] sec, in [ticks] ticks. [stacking detail]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
VolleyClass skill
[placement]: every enemy within [radius] yd of that spot takes [damage per tick] [damage type] damage every [interval] sec for [duration] sec, [total damage] in all.
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Explosive TrapClass skill
Hits every enemy within [radius] yd of you for [damage].
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Concussive ShotClass skill
Base tooltip range: 30 yd
When hitting one targetStrikes [targets] within 30 yd for [damage]. [additional effect] [additional effect]
When hitting multiple targetsStrikes [targets] within 30 yd for [damage] each. [additional effect] [additional effect]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Aimed ShotClass skill
Base tooltip range: 35 yd
When hitting one targetStrikes [targets] within 35 yd for [damage]. [additional effect] [additional effect]
When hitting multiple targetsStrikes [targets] within 35 yd for [damage] each. [additional effect] [additional effect]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Immolation TrapClass skill
[placement]: every enemy within [radius] yd of that spot takes [damage per tick] [damage type] damage every [interval] sec for [duration] sec, [total damage] in all.
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Frost TrapClass skill
[placement]: every enemy within [radius] yd of that spot takes [damage per tick] [damage type] damage every [interval] sec for [duration] sec, [total damage] in all.
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Hunter's MarkClass skill
Marks the toughest enemy within [range] yd: it takes [chance or bonus]% more damage from everything. When it dies the mark explodes, dealing [damage] Arcane damage to every enemy within [radius] yd, at most once every [interval] sec, and a second later marks the next.
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
How Hunter skills work
Auto Shot, Arcane Shot and Multi-Shot strike targets within range. Serpent Sting applies damage over time, and Volley deals repeated damage in an area.
Hunter talents and build planning
The Hunter talent trees are Beast Mastery, Marksmanship, Survival. Allocate points across the trees in the DPS calculator to compare supported effects with your selected skills and equipment.
Compare shots with damage-over-time skills and traps when planning coverage. The calculator models supported direct skills only, so it does not include the full contribution of Serpent Sting or Volley.
Skill descriptions above are based on the v0.135.1 game snapshot. Values and conditional effects can change with your run or game version; see the data notes for limitations.