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Data snapshot v0.135.1. Official v0.139.0 was observed on Nov 2, 2026; some values may have changed. Details
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Azeroth Survivors permanent perks

Explore permanent progression, perk ranks, achievement costs and unlock requirements recovered from the game files.

These are static definitions from the v0.135.1 snapshot. They do not recommend a universal purchase order; unlock conditions and actual availability can depend on your progress.

How permanent progression works

The game describes perks as account-wide upgrades that carry into future runs. Each perk below lists the effects and achievement-point cost recovered for each rank, along with its achievement and perk prerequisites where available. Check your own unlocks before deciding what to buy.

Permanent perks are separate from the skills you choose during a run. Progress is stored by the game; see the save and backup guide before moving devices.

Run perks

Second Thoughts

3 ranks
Rank 1One more free reroll every run.15 achievement points
Rank 2Two more free rerolls every run.25 achievement points
Rank 3Three more free rerolls every run.35 achievement points

Achievement: Regular — Play 10 runs.

Banish

3 ranks
Rank 1Once a run, banish a card: it never comes up again that run, and the hand is dealt again.20 achievement points
Rank 2Twice a run, banish a card.30 achievement points
Rank 3Three times a run, banish a card.40 achievement points

Achievement requirement not fully decoded in this snapshot.

Skip

1 rank
Rank 1Pass on any hand and take some gold instead.15 achievement points

Achievement requirement not fully decoded in this snapshot.

Opening Hand

1 rank
Rank 1Your first level-up of every run deals four cards.30 achievement points

Achievement: Slaughterhouse — Slay 2,500 enemies in one run.

Veteran's Lessons

2 ranks
Rank 1A class with less talent experience than your best earns 20% more.20 achievement points
Rank 2A class with less talent experience than your best earns 40% more.35 achievement points

Achievement requirement not fully decoded in this snapshot.

Keen Eye

2 ranks
Rank 1Bosses are 5% more likely to drop each piece.20 achievement points
Rank 2Bosses are 10% more likely to drop each piece.35 achievement points

Achievement requirement not fully decoded in this snapshot.

Companion perks

Companion

1 rank
Rank 1A companion follows you through every run and sweeps up the coins and experience wisps up to 25 yd beyond your pickup radius: all within a pickup radius of its own, a quarter of yours, resting 2 sec between trips. Never a magnet or a cache.50 achievement points

Achievement: Pocket Change — Collect 5,000 gold.

Long Leash

3 ranks
Rank 1Your companions fetch up to 35 yd beyond your pickup radius.15 achievement points
Rank 2Your companions fetch up to 45 yd beyond your pickup radius.25 achievement points
Rank 3Your companions fetch up to 55 yd beyond your pickup radius.35 achievement points

Achievement: Pocket Change — Collect 5,000 gold. Requires the Companion perk.

Quick Paws

3 ranks
Rank 1Your companions run 20% faster and rest 1.6 sec between trips.15 achievement points
Rank 2Your companions run 40% faster and rest 1.3 sec between trips.25 achievement points
Rank 3Your companions run 60% faster and rest 1 sec between trips.35 achievement points

Achievement: Pocket Change — Collect 5,000 gold. Requires the Companion perk.

Gold-sniffer

1 rank
Rank 1An instinct: a companion goes for coins first, and the coins it fetches are worth 10% more. One instinct for each companion.30 achievement points

Achievement: Pocket Change — Collect 5,000 gold. Requires the Companion perk.

Wisp-herder

1 rank
Rank 1An instinct: a companion goes for experience wisps first, and takes them from twice as far. One instinct for each companion.30 achievement points

Achievement: Pocket Change — Collect 5,000 gold. Requires the Companion perk.

Rune-hound

1 rank
Rank 1An instinct: a companion also fetches battleground runes, those first. One instinct for each companion.30 achievement points

Achievement: Pocket Change — Collect 5,000 gold. Requires the Companion perk.

Second Companion

1 rank
Rank 1A second companion runs with the first, with an instinct of its own.150 achievement points

Achievement: Treasure Hunter — Collect 50,000 gold. Requires the Companion perk.

Run choices and permanent upgrades

Spells are selected during a run. The game's own text describes perks as account-wide, while the talent tree and collected gear are part of saved progress. The exact benefits and unlocks shown above are versioned data.

Players have asked how this progression carries between runs in this game discussion.

Estimate your build's damage

Compare how class talents and equipped gear affect estimated DPS.

Open DPS calculator

Keep your progress

Export a backup before moving to another device or importing an older save.

Save and backup guide

About the data

This independent guide uses data and icons extracted from the publicly distributed browser build of Azeroth Survivors by Aethus. The dataset is the v0.135.1 snapshot, build 0898d5e3. On November 2, 2026, the official browser build was observed at v0.139.0. Static comparison found changes in several Enhancement Shaman talents; this site's numbers and formulas have not yet been revalidated against the newer build.

Class pools, talent positions and rank descriptions come from static game definitions. Skill descriptions and combat effects depend on in-game state. The DPS calculator models only documented supported effects; its estimates are not verified for every build.

This unofficial fan resource is not affiliated with Aethus or Blizzard Entertainment. Game assets and Warcraft-related marks belong to their respective owners.