AAZEROTHSURVIVORS GUIDEPlay the game
Data snapshot v0.135.1. Official v0.139.0 was observed on Nov 2, 2026; some values may have changed. Details
All classes
CLASS GUIDE

Mage skills

In Azeroth Survivors, Mage starts with Fireball by default. Explore its skills and talent trees to plan a build.

Open DPS calculator

Mage skills and abilities

13 abilities in the class pool ยท Default starting skill: Fireball

Starting skills are the default; certain talents can replace them.

FireballDefault starting abilityDetails

Base tooltip range: 30 yd

When hitting one targetStrikes [targets] within 30 yd for [damage]. [additional effect] [additional effect]

When hitting multiple targetsStrikes [targets] within 30 yd for [damage] each. [additional effect] [additional effect]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

FrostboltClass skillDetails

Base tooltip range: 30 yd

When hitting one targetStrikes [targets] within 30 yd for [damage]. [additional effect] [additional effect]

When hitting multiple targetsStrikes [targets] within 30 yd for [damage] each. [additional effect] [additional effect]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Arcane MissilesClass skillDetails

Base tooltip range: 28 yd

Possible effectStrikes the nearest enemy within 28 yd for [damage]. [additional effect]

When hitting multiple targetsFires [targets] missiles at random enemies within 28 yd for [damage] each. With few enemies near, several can hit the same one.

When hitting multiple targetsFires [targets] missiles at random enemies within 28 yd for [damage] each, all of them at bosses and elites when any are near. With few enemies near, several can hit the same one.

Possible effectStrikes a random enemy within 28 yd for [damage].

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Frost NovaClass skillDetails

Hits every enemy within [radius] yd of you for [damage].

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Arcane ExplosionClass skillDetails

Hits every enemy within [radius] yd of you for [damage].

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

BlizzardClass skillDetails

[placement]: every enemy within [radius] yd of that spot takes [damage per tick] [damage type] damage every [interval] sec for [duration] sec, [total damage] in all.

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

FlamestrikeClass skillDetails

[placement]: every enemy within [radius] yd of that spot takes [damage per tick] [damage type] damage every [interval] sec for [duration] sec, [total damage] in all.

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Fire BlastClass skillDetails

Base tooltip range: 22 yd

Possible effectStrikes the nearest enemy within 22 yd for [damage]. [additional effect]

When hitting multiple targetsFires [targets] missiles at random enemies within 22 yd for [damage] each. With few enemies near, several can hit the same one.

When hitting multiple targetsFires [targets] missiles at random enemies within 22 yd for [damage] each, all of them at bosses and elites when any are near. With few enemies near, several can hit the same one.

Possible effectStrikes a random enemy within 22 yd for [damage].

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Cone of ColdClass skillDetails

Hits every enemy in a [cone range] yd cone in front of you for [damage].

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Blast WaveClass skillDetails

Hits every enemy within [radius] yd of you for [damage].

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

PyroblastClass skillDetails

Base tooltip range: 35 yd

When hitting one targetStrikes [targets] within 35 yd for [damage]. [additional effect] [additional effect]

When hitting multiple targetsStrikes [targets] within 35 yd for [damage] each. [additional effect] [additional effect]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Ice BarrierClass skillDetails

Absorbs the next [amount] damage you take, [health percentage]% of your max health. Cast again once the shield breaks.

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

PolymorphClass skillDetails

Your spells have a [chance or bonus]% chance to turn the enemy they hit into a sheep, at most one every [interval] sec and [number of sheep] at once. Bosses and guardians are immune. A sheep wanders harmlessly for [duration] sec, and the next hit on it pops it in an arcane burst of [burst percentage]% of its maximum health, up to [damage], on every enemy within [radius] yd.

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

How Mage skills work

Fireball and Frostbolt strike targets within range. Arcane Missiles has multiple possible targeting behaviors, while Frost Nova and Arcane Explosion hit enemies around you.

Mage talents and build planning

The Mage talent trees are Arcane, Fire, Frost. Allocate points across the trees in the DPS calculator to compare supported effects with your selected skills and equipment.

Look at the number of targets and the range of each spell when comparing Fire, Frost and Arcane options. Ice Barrier and Polymorph add utility that a direct-damage estimate does not measure.

Skill descriptions above are based on the v0.135.1 game snapshot. Values and conditional effects can change with your run or game version; see the data notes for limitations.