AAZEROTHSURVIVORS GUIDEPlay the game
Data snapshot v0.135.1. Official v0.139.0 was observed on Nov 2, 2026; some values may have changed. Details
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CLASS GUIDE

Paladin skills

In Azeroth Survivors, Paladin starts with Consecration by default. Explore its skills and talent trees to plan a build.

Open DPS calculator

Paladin skills and abilities

11 abilities in the class pool ยท Default starting skill: Consecration

Starting skills are the default; certain talents can replace them.

ConsecrationDefault starting abilityDetails

[placement]: every enemy within [radius] yd of that spot takes [damage per tick] [damage type] damage every [interval] sec for [duration] sec, [total damage] in all.

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

ExorcismClass skillDetails

Base tooltip range: 25 yd

When hitting one targetStrikes [targets] within 25 yd for [damage]. [additional effect] [additional effect]

When hitting multiple targetsStrikes [targets] within 25 yd for [damage] each. [additional effect] [additional effect]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Hammer of WrathClass skillDetails

Base tooltip range: 28 yd

When hitting one targetStrikes [targets] within 28 yd for [damage]. [additional effect] [additional effect]

When hitting multiple targetsStrikes [targets] within 28 yd for [damage] each. [additional effect] [additional effect]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Holy ShockClass skillDetails

Base tooltip range: 22 yd

Possible effectStrikes the nearest enemy within 22 yd for [damage]. [additional effect]

When hitting multiple targetsFires [targets] missiles at random enemies within 22 yd for [damage] each. With few enemies near, several can hit the same one.

When hitting multiple targetsFires [targets] missiles at random enemies within 22 yd for [damage] each, all of them at bosses and elites when any are near. With few enemies near, several can hit the same one.

Possible effectStrikes a random enemy within 22 yd for [damage].

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Holy WrathClass skillDetails

Hits every enemy within [radius] yd of you for [damage].

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

JudgementClass skillDetails

Base tooltip range: 12 yd

When hitting one targetStrikes [targets] within 12 yd for [damage]. [additional effect] [additional effect]

When hitting multiple targetsStrikes [targets] within 12 yd for [damage] each. [additional effect] [additional effect]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Hammer of JusticeClass skillDetails

Base tooltip range: 12 yd

When hitting one targetStrikes [targets] within 12 yd for [damage]. [additional effect] [additional effect]

When hitting multiple targetsStrikes [targets] within 12 yd for [damage] each. [additional effect] [additional effect]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Holy LightClass skillDetails

Heals you for [amount], [health percentage]% of your max health, [healing duration]. Cast when you fall below 85% health.

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Divine ShieldClass skillDetails

Makes you immune to all damage for [duration] sec. Cast when you fall below 35% health.

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Holy ShieldClass skillDetails

For [duration] sec, enemies that hit you in melee take [targets] damage. [additional condition]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

RedemptionClass skillDetails

Enemies you slay have a [chance or bonus]% chance to burst in holy light, dealing [damage] Holy damage to every enemy within [radius] yd of the body. A burst's kills may set off one more. At most two bursts a second.

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

How Paladin skills work

Consecration deals repeated damage in an area, while Exorcism and Hammer of Wrath strike targets within range. Holy Shock has several possible targeting behaviors depending on the active effect.

Paladin talents and build planning

The Paladin talent trees are Holy, Protection, Retribution. Allocate points across the trees in the DPS calculator to compare supported effects with your selected skills and equipment.

Look at area coverage alongside direct attacks when choosing skills. Holy Light, Divine Shield and Redemption are also in the pool; their defensive value is not captured by a direct-damage DPS estimate.

Skill descriptions above are based on the v0.135.1 game snapshot. Values and conditional effects can change with your run or game version; see the data notes for limitations.