Priest skills
In Azeroth Survivors, Priest starts with Smite by default. Explore its skills and talent trees to plan a build.
Priest skills and abilities
11 abilities in the class pool · Default starting skill: Smite
Starting skills are the default; certain talents can replace them.
SmiteDefault starting ability
Base tooltip range: 28 yd
When hitting one targetStrikes [targets] within 28 yd for [damage]. [additional effect] [additional effect]
When hitting multiple targetsStrikes [targets] within 28 yd for [damage] each. [additional effect] [additional effect]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Shadow Word: PainClass skill
Base tooltip range: 28 yd
Afflicts [targets] within 28 yd [target detail]: [total damage] [damage type] damage over [duration] sec, in [ticks] ticks. [stacking detail]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Mind BlastClass skill
Base tooltip range: 28 yd
When hitting one targetStrikes [targets] within 28 yd for [damage]. [additional effect] [additional effect]
When hitting multiple targetsStrikes [targets] within 28 yd for [damage] each. [additional effect] [additional effect]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Holy NovaClass skill
Hits every enemy within [radius] yd of you for [damage].
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Power Word: ShieldClass skill
Absorbs the next [amount] damage you take, [health percentage]% of your max health. Cast again once the shield breaks.
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
RenewClass skill
Heals you for [amount], [health percentage]% of your max health, [healing duration]. Cast when you fall below 85% health.
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Holy FireClass skill
Base tooltip range: 28 yd
When hitting one targetStrikes [targets] within 28 yd for [damage]. [additional effect] [additional effect]
When hitting multiple targetsStrikes [targets] within 28 yd for [damage] each. [additional effect] [additional effect]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Mind FlayClass skill
Hits every enemy in a [cone range] yd cone in front of you for [damage].
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Psychic ScreamClass skill
Hits every enemy within [radius] yd of you for [damage].
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Devouring PlagueClass skill
Base tooltip range: 28 yd
Afflicts [targets] within 28 yd [target detail]: [total damage] [damage type] damage over [duration] sec, in [ticks] ticks. [stacking detail]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
LightwellClass skill
Every [interval] sec, once enemies are within [trigger range] yd, a Lightwell rises where you stand. For [duration] sec it strikes [target detail] within [range] yd of it for [damage] Holy damage every second.
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
How Priest skills work
Smite and Mind Blast strike targets within range, Shadow Word: Pain applies damage over time, and Holy Nova hits enemies around you.
Priest talents and build planning
The Priest talent trees are Discipline, Holy, Shadow. Allocate points across the trees in the DPS calculator to compare supported effects with your selected skills and equipment.
Power Word: Shield absorbs damage, while Renew is also in the skill pool. When comparing builds, consider those survival effects separately from the calculator’s direct-damage subtotal.
Skill descriptions above are based on the v0.135.1 game snapshot. Values and conditional effects can change with your run or game version; see the data notes for limitations.