AAZEROTHSURVIVORS GUIDEPlay the game
Data snapshot v0.135.1. Official v0.139.0 was observed on Nov 2, 2026; some values may have changed. Details
All classes
CLASS GUIDE

Priest skills

In Azeroth Survivors, Priest starts with Smite by default. Explore its skills and talent trees to plan a build.

Open DPS calculator

Priest skills and abilities

11 abilities in the class pool · Default starting skill: Smite

Starting skills are the default; certain talents can replace them.

SmiteDefault starting abilityDetails

Base tooltip range: 28 yd

When hitting one targetStrikes [targets] within 28 yd for [damage]. [additional effect] [additional effect]

When hitting multiple targetsStrikes [targets] within 28 yd for [damage] each. [additional effect] [additional effect]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Shadow Word: PainClass skillDetails

Base tooltip range: 28 yd

Afflicts [targets] within 28 yd [target detail]: [total damage] [damage type] damage over [duration] sec, in [ticks] ticks. [stacking detail]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Mind BlastClass skillDetails

Base tooltip range: 28 yd

When hitting one targetStrikes [targets] within 28 yd for [damage]. [additional effect] [additional effect]

When hitting multiple targetsStrikes [targets] within 28 yd for [damage] each. [additional effect] [additional effect]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Holy NovaClass skillDetails

Hits every enemy within [radius] yd of you for [damage].

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Power Word: ShieldClass skillDetails

Absorbs the next [amount] damage you take, [health percentage]% of your max health. Cast again once the shield breaks.

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

RenewClass skillDetails

Heals you for [amount], [health percentage]% of your max health, [healing duration]. Cast when you fall below 85% health.

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Holy FireClass skillDetails

Base tooltip range: 28 yd

When hitting one targetStrikes [targets] within 28 yd for [damage]. [additional effect] [additional effect]

When hitting multiple targetsStrikes [targets] within 28 yd for [damage] each. [additional effect] [additional effect]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Mind FlayClass skillDetails

Hits every enemy in a [cone range] yd cone in front of you for [damage].

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Psychic ScreamClass skillDetails

Hits every enemy within [radius] yd of you for [damage].

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Devouring PlagueClass skillDetails

Base tooltip range: 28 yd

Afflicts [targets] within 28 yd [target detail]: [total damage] [damage type] damage over [duration] sec, in [ticks] ticks. [stacking detail]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

LightwellClass skillDetails

Every [interval] sec, once enemies are within [trigger range] yd, a Lightwell rises where you stand. For [duration] sec it strikes [target detail] within [range] yd of it for [damage] Holy damage every second.

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

How Priest skills work

Smite and Mind Blast strike targets within range, Shadow Word: Pain applies damage over time, and Holy Nova hits enemies around you.

Priest talents and build planning

The Priest talent trees are Discipline, Holy, Shadow. Allocate points across the trees in the DPS calculator to compare supported effects with your selected skills and equipment.

Power Word: Shield absorbs damage, while Renew is also in the skill pool. When comparing builds, consider those survival effects separately from the calculator’s direct-damage subtotal.

Skill descriptions above are based on the v0.135.1 game snapshot. Values and conditional effects can change with your run or game version; see the data notes for limitations.