AAZEROTHSURVIVORS GUIDEPlay the game
Data snapshot v0.135.1. Official v0.139.0 was observed on Nov 2, 2026; some values may have changed. Details
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CLASS GUIDE

Rogue skills

In Azeroth Survivors, Rogue starts with Sinister Strike by default. Explore its skills and talent trees to plan a build.

Open DPS calculator

Rogue skills and abilities

11 abilities in the class pool ยท Default starting skill: Sinister Strike

Starting skills are the default; certain talents can replace them.

Sinister StrikeDefault starting abilityDetails

Base tooltip range: 7 yd

When hitting multiple targetsStrikes up to [targets] enemies within 7 yd for [damage] each. [additional effect]

When hitting one targetStrikes the nearest enemy within 7 yd for [damage]. [additional effect]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

EviscerateClass skillDetails

Base tooltip range: 8 yd

Strikes [targets] within 8 yd for [damage], doubled to [damage] against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Blade FlurryClass skillDetails

Hits every enemy within [radius] yd of you for [damage].

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

RuptureClass skillDetails

Base tooltip range: 8 yd

Afflicts [targets] within 8 yd [target detail]: [total damage] [damage type] damage over [duration] sec, in [ticks] ticks. [stacking detail]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Kidney ShotClass skillDetails

Base tooltip range: 7 yd

When hitting multiple targetsStrikes up to [targets] enemies within 7 yd for [damage] each. [additional effect]

When hitting one targetStrikes the nearest enemy within 7 yd for [damage]. [additional effect]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

GougeClass skillDetails

Base tooltip range: 7 yd

When hitting multiple targetsStrikes up to [targets] enemies within 7 yd for [damage] each. [additional effect]

When hitting one targetStrikes the nearest enemy within 7 yd for [damage]. [additional effect]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Ghostly StrikeClass skillDetails

Base tooltip range: 7 yd

When hitting multiple targetsStrikes up to [targets] enemies within 7 yd for [damage] each. [additional effect]

When hitting one targetStrikes the nearest enemy within 7 yd for [damage]. [additional effect]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Adrenaline RushClass skillDetails

Your cooldowns recover [chance or bonus]% faster for [duration] sec. [additional condition]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

BackstabClass skillDetails

Base tooltip range: 7 yd

Strikes [targets] within 7 yd for [damage], doubled to [damage] against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Slice and DiceClass skillDetails

Increases all your damage by [chance or bonus]% for [duration] sec. [additional condition]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Seal FateClass skillDetails

Your strikes build combo points, a critical strike two, at most [rate] a second. At 5 points a free Eviscerate strikes [target detail] within [range] yd for [damage] Physical damage, doubled against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

How Rogue skills work

Sinister Strike attacks nearby targets, Blade Flurry hits enemies around you, and Rupture applies damage over time. Eviscerate deals increased damage to enemies below 30% health.

Rogue talents and build planning

The Rogue talent trees are Assassination, Combat, Subtlety. Allocate points across the trees in the DPS calculator to compare supported effects with your selected skills and equipment.

Compare close-range area damage with Eviscerate against wounded enemies. Rupture and control skills have effects beyond the supported direct-damage subtotal shown in the calculator.

Skill descriptions above are based on the v0.135.1 game snapshot. Values and conditional effects can change with your run or game version; see the data notes for limitations.