Rogue skills
In Azeroth Survivors, Rogue starts with Sinister Strike by default. Explore its skills and talent trees to plan a build.
Rogue skills and abilities
11 abilities in the class pool ยท Default starting skill: Sinister Strike
Starting skills are the default; certain talents can replace them.
Sinister StrikeDefault starting ability
Base tooltip range: 7 yd
When hitting multiple targetsStrikes up to [targets] enemies within 7 yd for [damage] each. [additional effect]
When hitting one targetStrikes the nearest enemy within 7 yd for [damage]. [additional effect]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
EviscerateClass skill
Base tooltip range: 8 yd
Strikes [targets] within 8 yd for [damage], doubled to [damage] against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Blade FlurryClass skill
Hits every enemy within [radius] yd of you for [damage].
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
RuptureClass skill
Base tooltip range: 8 yd
Afflicts [targets] within 8 yd [target detail]: [total damage] [damage type] damage over [duration] sec, in [ticks] ticks. [stacking detail]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Kidney ShotClass skill
Base tooltip range: 7 yd
When hitting multiple targetsStrikes up to [targets] enemies within 7 yd for [damage] each. [additional effect]
When hitting one targetStrikes the nearest enemy within 7 yd for [damage]. [additional effect]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
GougeClass skill
Base tooltip range: 7 yd
When hitting multiple targetsStrikes up to [targets] enemies within 7 yd for [damage] each. [additional effect]
When hitting one targetStrikes the nearest enemy within 7 yd for [damage]. [additional effect]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Ghostly StrikeClass skill
Base tooltip range: 7 yd
When hitting multiple targetsStrikes up to [targets] enemies within 7 yd for [damage] each. [additional effect]
When hitting one targetStrikes the nearest enemy within 7 yd for [damage]. [additional effect]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Adrenaline RushClass skill
Your cooldowns recover [chance or bonus]% faster for [duration] sec. [additional condition]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
BackstabClass skill
Base tooltip range: 7 yd
Strikes [targets] within 7 yd for [damage], doubled to [damage] against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Slice and DiceClass skill
Increases all your damage by [chance or bonus]% for [duration] sec. [additional condition]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Seal FateClass skill
Your strikes build combo points, a critical strike two, at most [rate] a second. At 5 points a free Eviscerate strikes [target detail] within [range] yd for [damage] Physical damage, doubled against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
How Rogue skills work
Sinister Strike attacks nearby targets, Blade Flurry hits enemies around you, and Rupture applies damage over time. Eviscerate deals increased damage to enemies below 30% health.
Rogue talents and build planning
The Rogue talent trees are Assassination, Combat, Subtlety. Allocate points across the trees in the DPS calculator to compare supported effects with your selected skills and equipment.
Compare close-range area damage with Eviscerate against wounded enemies. Rupture and control skills have effects beyond the supported direct-damage subtotal shown in the calculator.
Skill descriptions above are based on the v0.135.1 game snapshot. Values and conditional effects can change with your run or game version; see the data notes for limitations.