AAZEROTHSURVIVORS GUIDEPlay the game
Data snapshot v0.135.1. Official v0.139.0 was observed on Nov 2, 2026; some values may have changed. Details
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CLASS GUIDE

Warrior skills

In Azeroth Survivors, Warrior starts with Cleave by default. Explore its skills and talent trees to plan a build.

Open DPS calculator

Warrior skills and abilities

11 abilities in the class pool ยท Default starting skill: Cleave

Starting skills are the default; certain talents can replace them.

CleaveDefault starting abilityDetails

Base tooltip range: 7 yd

When hitting multiple targetsStrikes up to [targets] enemies within 7 yd for [damage] each. [additional effect]

When hitting one targetStrikes the nearest enemy within 7 yd for [damage]. [additional effect]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

WhirlwindClass skillDetails

Hits every enemy within [radius] yd of you for [damage].

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Thunder ClapClass skillDetails

Hits every enemy within [radius] yd of you for [damage].

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Mortal StrikeClass skillDetails

Base tooltip range: 7 yd

When hitting multiple targetsStrikes up to [targets] enemies within 7 yd for [damage] each. [additional effect]

When hitting one targetStrikes the nearest enemy within 7 yd for [damage]. [additional effect]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

ExecuteClass skillDetails

Base tooltip range: 10 yd

Strikes [targets] within 10 yd for [damage], doubled to [damage] against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Demoralizing ShoutClass skillDetails

Hits every enemy within [radius] yd of you for [damage].

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Battle ShoutClass skillDetails

Increases all your damage by [chance or bonus]% for [duration] sec. [additional condition]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

BloodthirstClass skillDetails

Base tooltip range: 7 yd

When hitting multiple targetsStrikes up to [targets] enemies within 7 yd for [damage] each. [additional effect]

When hitting one targetStrikes the nearest enemy within 7 yd for [damage]. [additional effect]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

RendClass skillDetails

Base tooltip range: 8 yd

Afflicts [targets] within 8 yd [target detail]: [total damage] [damage type] damage over [duration] sec, in [ticks] ticks. [stacking detail]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

Shield SlamClass skillDetails

Base tooltip range: 7 yd

When hitting multiple targetsStrikes up to [targets] enemies within 7 yd for [damage] each. [additional effect]

When hitting one targetStrikes the nearest enemy within 7 yd for [damage]. [additional effect]

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

BloodrageClass skillDetails

Each of your hits fills [rage] rage, at most [rate] a second. At 100 rage you erupt, dealing [damage] Physical damage to every enemy within [radius] yd, at most once every [interval] sec. Rage drains when you stop fighting.

Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.

How Warrior skills work

Cleave can strike nearby targets, while Whirlwind hits enemies around you. Execute prioritizes bosses and elites and deals increased damage to enemies below 30% health.

Warrior talents and build planning

The Warrior talent trees are Arms, Fury, Protection. Allocate points across the trees in the DPS calculator to compare supported effects with your selected skills and equipment.

Compare close-range area skills with Execute when planning for groups versus wounded enemies. Battle Shout and Demoralizing Shout are also in the skill pool, so a build can include support alongside attacks.

Skill descriptions above are based on the v0.135.1 game snapshot. Values and conditional effects can change with your run or game version; see the data notes for limitations.