Warrior skills
In Azeroth Survivors, Warrior starts with Cleave by default. Explore its skills and talent trees to plan a build.
Warrior skills and abilities
11 abilities in the class pool ยท Default starting skill: Cleave
Starting skills are the default; certain talents can replace them.
CleaveDefault starting ability
Base tooltip range: 7 yd
When hitting multiple targetsStrikes up to [targets] enemies within 7 yd for [damage] each. [additional effect]
When hitting one targetStrikes the nearest enemy within 7 yd for [damage]. [additional effect]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
WhirlwindClass skill
Hits every enemy within [radius] yd of you for [damage].
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Thunder ClapClass skill
Hits every enemy within [radius] yd of you for [damage].
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Mortal StrikeClass skill
Base tooltip range: 7 yd
When hitting multiple targetsStrikes up to [targets] enemies within 7 yd for [damage] each. [additional effect]
When hitting one targetStrikes the nearest enemy within 7 yd for [damage]. [additional effect]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
ExecuteClass skill
Base tooltip range: 10 yd
Strikes [targets] within 10 yd for [damage], doubled to [damage] against an enemy below 30% health. Bosses and elites are targeted first, then the most wounded below 30% health.
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Demoralizing ShoutClass skill
Hits every enemy within [radius] yd of you for [damage].
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Battle ShoutClass skill
Increases all your damage by [chance or bonus]% for [duration] sec. [additional condition]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
BloodthirstClass skill
Base tooltip range: 7 yd
When hitting multiple targetsStrikes up to [targets] enemies within 7 yd for [damage] each. [additional effect]
When hitting one targetStrikes the nearest enemy within 7 yd for [damage]. [additional effect]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
RendClass skill
Base tooltip range: 8 yd
Afflicts [targets] within 8 yd [target detail]: [total damage] [damage type] damage over [duration] sec, in [ticks] ticks. [stacking detail]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
Shield SlamClass skill
Base tooltip range: 7 yd
When hitting multiple targetsStrikes up to [targets] enemies within 7 yd for [damage] each. [additional effect]
When hitting one targetStrikes the nearest enemy within 7 yd for [damage]. [additional effect]
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
BloodrageClass skill
Each of your hits fills [rage] rage, at most [rate] a second. At 100 rage you erupt, dealing [damage] Physical damage to every enemy within [radius] yd, at most once every [interval] sec. Rage drains when you stop fighting.
Bracketed values and additional effects depend on your run. These descriptions are possible game text, not a prediction of combat damage. The listed range is an input to the tooltip, not a measured combat distance.
How Warrior skills work
Cleave can strike nearby targets, while Whirlwind hits enemies around you. Execute prioritizes bosses and elites and deals increased damage to enemies below 30% health.
Warrior talents and build planning
The Warrior talent trees are Arms, Fury, Protection. Allocate points across the trees in the DPS calculator to compare supported effects with your selected skills and equipment.
Compare close-range area skills with Execute when planning for groups versus wounded enemies. Battle Shout and Demoralizing Shout are also in the skill pool, so a build can include support alongside attacks.
Skill descriptions above are based on the v0.135.1 game snapshot. Values and conditional effects can change with your run or game version; see the data notes for limitations.